Seasoned unified communications engineer with 25+ years designing, implementing, and maintaining telecom systems for global enterprises — Avaya, Microsoft, Cisco, and AudioCodes at scale. Off the clock, I build worlds in Unreal Engine and model in Blender.
Two and a half decades across enterprise voice, messaging, and collaboration — from the bench to global platform ownership.
A full-stack telecom skill set spanning platforms, session control, infrastructure, and the practice that ties it together.
Certified in deploying and administering AudioCodes session border control solutions.
The same systems thinking that keeps global voice networks alive goes into the worlds I build. I design and develop games in Unreal Engine and create 3D models, environments, and assets in Blender — and I'm an active gamer who studies the craft from the player's side of the screen.
A horror-puzzle game following a doctor shipwrecked on a tropical resort island after his cruise goes down — forced to wade through his own unraveling sanity to find a way off the island.
View project →A fully detailed '32 Ford Sedan hot rod modeled for 3D printing — chopped top, exposed headers, and staggered wheels. Sold as a complete, print-ready kit.
View project →An arcade space shooter that pairs realistic visuals with a true-to-life flight model. Players thread canyon-runner-style levels in fast, high-stakes runs. Currently in development.
View project →